Notable POI in the area:
- The Well (Active mine; Owned by Sirus Neff)
- The Tombs (Active mine; Owned by Sirus Neff)
- The Ironspike (Active mine; Owned by Lazanna Ferrim)
- The Eaglehead Mine (Active mine; Owned by Verenor Smenk)
- Bunder Mine (abandoned mine)
- Yambara Mine (abandoned mine)
- Sellow Mine (abandoned mine)
- Drutter’s Deep (abandoned mine)
- Rhoddam’s Lumber Company (Owned by Milton Rhoddam)
- The Mill (grain mill)
Notable communities in the area:
- Wartle (pop 300; town is built on stilts in the marshlands off the Amble River)
- Nybor (pop 500; peaceful farming community; Sizable half-breeds and gnome population)
- Sipplerose (village; small gnome community known to shy away from outsiders)
- Redhill (village; gnome community)
- Jorne (pop 200; farming community)
- Chask (pop 250; farming community)
- Galduria (pop 1400; farming and lumbering community; Twilight Academy northwest of town)
- Neme (village)
- Raska (village; fishing and farming)
- Goran (village)
- Fiki (village)
- Chora (village)
- Rizano (village)
- Jax (village)
- Wolf’s Ear (village)
The Malgorian Mountains are a minor mountain range found in central Varisia, to the west of the Sanos Forest and the east of Ember Lake. Although it is one of the more “civilized” wilderness areas of the region, it is also one of the most geologically active. Numerous geysers, hot springs, and thermals dot the landscape, sending out steam and choking vapors that obscure vision and can make it difficult to breathe.
The Mushfens is a vast swamp on the southern coast of Varisia known to be home to a variety of unpleasant denizens including the fang flies, dragonwasps, moss pigs, lizardfolk, boggards, and their monstrous supposed-ancestors, the mobogo.
The Sanos Forest of central Varisia is the heart of the gnome community of that land. This large wood is located north of the Yondabakari River, south of the Iron Peaks and east of the Malgorian Mountains, and the gnomes who live there are quite secretive about what goes on within it. Legend is that there is a gate to the First World of the Fey somewhere within the wood, but no gnome has been known to confirm this.
Ember Lake is a freshwater lake located in central Varisia, bordering the Malgorian Mountains to the east, and the rolling plains of the Lost Coast to the west.
A large, uninhabited island in the center of Ember Lake.
This ridge has earned it’s name due to the low whistling that is often heard echoing throughout the area.
Known to many prospectors in the area, this pass allows for easy access from the eastern side of the mountains to the western.
The eastern side of Sutter’s Pass opens into a beautiful grassy valley that overlooks the northern Sanos Forect.
The Yondabakari River (pronounced yawn-da-ba-KAR-ee) is the longest and one of the most heavily traveled waterways in Varisia. It stretches from its source in the Mindspin Mountains all the way to the Varisian Gulf, with its mouth serving as the port of Magnimar.
This major trade route ranges from Magnimar all the way to the headwaters of the Yondabakari River.
Cinder Road: This major trade route rambles from Wartle, along the edge of the Ember Lake, all the way to Riddleport.
This major trade route runs along much of the length of the Lost Coast, from Magnimar to Galduria.
The Viperwall is greatly avoided by the local population. The few who have approached the fortress say that vile fumes surround the place. Those that have continued venturing in have not returned. Legend has it that fortress was built over 500 years ago by serpentfolk. A connection to the Darklands in or near Viperwall is suspected, but lacks confirmation.
The King’s Crown is named for the small ruined keep that sits upon the very top of the mountain. A worn but rugged path leads to the very top. Not much is know about it’s purpose. It is said that on a clear day, one can easily see the Fenwall Mountains 100 miles to the southeast, the Southern Iron Peaks 150 miles to the northeast, and the Fogscar Mountains 100 miles to the northwest.
DWARVEN MONASTERY (ABANDONED)
This abandoned monastery lies in southern Malgorian Mountains near the now abandoned Sellow Mine. Few people are aware of the site’s existence as the path leading to the old monastery is a tiring two-hour hike along a very rocky trail.
The adventuring party encountered the powerful Worg, Nightfang, at the monastery. Apparently, he and his small pack had made their den there. After a bloody battle, the adventurers were the ones to walk away alive (though the conflict took it’s toll).
As the investigated the run-down monastery further, they learned it used to be dedicated to Torag. Then, some time long ago, something terrible happened. They also encountered the cowardly goblin Gorki who had been Nightfang’s slave for some time. After much discussion, the goblin was left to go on his way to find his tribe.
Further investigation also turned up a unsettling, abandoned temple of Draskar below the old monastery of Torag. They found that many of the priests and worshipers had died a horrible death, their bodies smashed or ripped apart. They also found a small group of the walking dead who awakened within the main temple. Not wishing to dwell in the evil temple any longer than necessary, they dispatched the zombies, retrieved the reagent they were searching for, and made their way back to the surface.
THE ELDER TREE
This massive and unusual tree is located in the southwestern area of the Sanos Forest. It’s unusually large leaves and strange twisting trunk are obvious signs that it is out of place in this forest. Until recently, a strange dragon-like creature resided in the boughs of this tree.
The adventuring party was forced to defend themselves from a surprise attack from the creature and it met it’s end.
Few people have crossed paths with Uzilla, but those that know of her describe her as a vile and cunning woman who is best avoided.
The adventuring party recently paid a visit to Uzilla, but she was not at home. Unfortunately, the witch’s cauldron was much more ‘animated’ than it should have been, and the adventurers were forced to destroy it. They left the area quickly in the hopes of not crossing the witch.