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Role playing games are about being social and having fun. We are different sorts of people, so something that is acceptable for one may be uncomfortable for another. Everyone in the group should have a voice when it comes to how we interact with each other, but we should also be in agreement on what the expectations will be.


  • Conduct: Be respectful of each other. I’d like this to be a PG-13 game, so swearing should be minimized. Racism, sexism, and any other prejudices should be left at home. Whiners, immature players, and people who cannot keep their cool will be sent home.
  • Personal Hygiene: Take a shower (go light on cologne, please). Brush your teeth. Wear a clean shirt.
  • Phones: No phones at the table.
  • Breaks: Breaks will be every few hours (depending on player needs).
  • Food: Eat before the game begins so we can start on time. You may show up an hour early to order food, eat food you have brought, etc. Snacks and drinks are OK during the game, of course.
  • Alcohol: If everyone in the group agrees, there can be alcohol, but please drink responsibly. If you arrive arrive drunk or get drunk during the game, you will be asked to leave the game.
  • Drugs: This is not the game for you.
  • Weapons: This is not the game for you.
  • Plan Ahead: Please do your best to make it to the game. Put the game day/time on your calendar, make an appointment on your phone, etc. While it IS just a game, there are 5 or 6 other people that will be affected if you do not attend. If something comes up and you cannot attend, call and talk to the GM at least 24 hours before the game time so we can work out any details. If it is an unexpected emergency, please call as soon as you are able. If you skip a session twice without calling the GM, you will be asked to leave the game.
  • Guests: If you would like to bring a guest, please ask the GM a few days beforehand. If the guest ends up being a nuisance, they may be asked to leave. Significant others may not be at the table unless they are a regular player.
  • Have Fun: The ultimate goal is to be social and to have fun. Unfortunately, sometimes people, gaming style, and campaign styles do not always click. If you are dissatisfied by the game, do not wait to talk to me about it. If we cannot make it fun for you, I would rather that you find a game that you will enjoy instead of being disappointed session after session.


  • Be Prepared: Bring what you need. Make a gaming kit (dice, sheets, books, pencil, minis, spell cards, summon monster cards, etc).
  • Starting on Time: Be ready to play on time. You can show up as much as an hour early to order food, help with set up, socialize, play video games, etc. If you are late, throw $5.00 into the kitty (it will be used for pizza, soda, etc). If you are consistently late, you will be asked to leave the game.
  • Tech: I like tech, so I want to be able allow others to use it too (assuming we have the table space). Players may use small laptops, netbooks, and tablets. Internet access will be restricted to the Pathfinder PRD, the Pathfinder SRD, and the Obsidian Portal.
  • Side Gaming: Playing computer games at the table will get you sent home.
  • Side Chat: Out of game talk should be kept to a minimum.
  • In-Game Chat: What is said during the game is said/done by your character.
  • Metagaming: It is difficult to avoid metagaming, but please make an attempt.
  • Be Ready on Your Turn: Think about what you are going to do before your turn comes around. If you are not ready, your character is considered to be hesitating on what to do, so they will be delayed until after the next character or monster.
  • Mistakes: Mistakes will not be done over. Once you choose an action, the action will stand. It is up to you to know your abilities, spells, etc.
  • Dice Rolling: Player dice rolls will be witnessed by the GM or another player. If you pull the dice before it is seen, it will be considered the worse possible result. If you attempt to hide the first result and reroll, it will also be considered the worse possible result (and will be construed as cheating). Cocked dice and dice that go off the table will be rerolled.
  • Homework: There could be homework between sessions. Please do your best to complete it on time. This includes leveling up, back stories, character concept, etc. If you have questions, call or email well before game day. If homework is not done on time, you will probably not receive the benefits of the homework or may even not be able to play.
  • Honesty: It is important that the players be honest with the GM. If I ask for a piece of information, please give a straight answer.
  • Character Sheets: I will periodically ask that you send a pdf copy of your character sheets. Please do so within a few days. There is a free program called doPDF that you can use to create pdfs.
  • Cheating: If you are suspected of cheating, you will be called out for it. If you are caught, you will be asked to leave the game.


  • GM Has the Final Say: The GM has the final word on everything. This is not lording over the players; it is not playing god; it is not to make the rules favor the GM. It is needed to maintain order and manage the game. As a player, you can certainly provide advice if you know the rules, but you have to be prepared to let the GM make the ruling. If you bog the game down with clutter and rule arguments, it will suck the fun out of the game.
  • GMs Should Run the Game the Players Want: I partially subscribe to this philosophy. A good GM will try to run adventures that are challenging for the characters and enjoyable for the players and GM. However, giving players everything they want makes for a boring game. Some content will be restricted, some may open up later in the game.
  • Players Should Accept the Game the GM Gives Them: I do partially agree with this philosophy as well. It does take a great deal of work to prepare for a session. While a fully developed sandbox game would be wonderful to have, I do not wish to do such a large amount of work.
  • Characters: Of course, players normally have full control of their characters, but the GM does have have the right to take over a character at any time. Reasons could include explaining a scene, the character being affected by compulsion, adjusting for player metagaming, etc.
  • Player vs GM: I intend to run the game as a storyteller. Monsters, NPCs, etc are part of the world, not GM pets. NPCs will have motivations. Storylines will have a course to run (unless the players change them). If you assume there is a ‘Players vs GM’ mentality, you will miss out on aspects of the game.
  • NPCs: NPCs should not be dismissed. They are an integral part of the world and are just as ‘real’ as the characters.
  • Animal Companions/Familiars: These will be considered NPCs and will be controlled by the GM. Players may be allowed to make attack rolls, saving throws, hit point tracking, etc for them. Players should become familiar with the Animal Handling rules if they have an Animal Companions/Familiar.


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