Restricted Feats


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The following feats may not be taken without GM approval:

PLAYER’S HANDNOOK FEATS DESCRIPTION
Leadership Gain a cohort and followers
ADVANCED PLAYER’S GUIDE FEATS DESCRIPTION
Cockatrice Strike Chance to turn an enemy to stone on a critical hit
Eldritch Claws Natural weapons are considered both magic and silver
Elemental Fist Add elemental damage to unarmed attacks
Groundling Speak with burrowing animals as spell-like ability
Well-Prepared Retrieve a specific mundane item from your person
ULTIMATE COMBAT FEATS DESCRIPTION
Adder Strike May apply contact poison to unarmed strikes
Amateur Gunslinger Gain limited amount of grit and access to gunslinger deeds
Arc Slinger Reduce ranged attack penalties due to range by 2
Binding Throw After successful Ki Throw, you may attempt to grapple
Boar Ferocity Add piercing damage to unarmed attacks, and demoralize opponents
Boar Shred Unarmed attacks cause bleed damage
Boar Style Unarmed strikes deal bludgeoning or piercing damage
Bolstered Resilience Increase DR against a single attack
Channeled Revival May expend channel energy to cast breath of life
Combat Style Master May switch styles as a free action
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Take –2 penalty when fighting defensively
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Crusader’s Fist May use lay on hands or touch of corruption upon successful Unarmed Strike
Crusader’s Flurry May use flurry of blows with deity’s favored melee weapon
Crushing Blow Stunning Fist reduces target’s AC
Deft Shootist Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point
Destructive Dispel Upon successful dispel, opponent must save or is stunned
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Dimensional Dervish During full-attack action, you may cast dimension door or use abundant step as a swift action
Dimensional Maneuvers Gain +4 on combat maneuver checks while using Dimensional Dervish
Dimensional Savant Provide flanking from all squares you attack from when using Dimensional Dervish
Disposable Weapon Break a fragile weapon to confirm a critical hit
Disruptive Recall Use spell recall after disrupting an opponent’s spell
Djinni Spin Use Elemental Fist to surround yourself with electricity
Djinni Spirit Gain 1 additional use of Elemental Fistper day, and electricity resistance
Djinni Style Gain 1 additional use of Elemental Fist per day and bonus to electricity damage
Dragon Ferocity Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Roar Gain +1 use of Stunning Fist per day, and you can emit a concussive roar
Dragon Style Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain
Dramatic Display Gain +2 on Performance checks, attack rolls, and combat maneuver checks
Earth Child Binder You can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit
Earth Child Style Defensive training AC increases to +6 against giants
Earth Child Topple You may trip a giant of up to Huge size
Efreeti Stance Gain +1 use of Elemental Fist per day and fire resistance
Efreeti Style Gain +1 use of Elemental Fist per day and a bonus on fire damage
Efreeti Touch Can emit a cone of fire that may light opponents on fire
Elusive Redirection When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent
Extra Grit Gain 2 extra grit points per day, and maximum gritincreases by 2
Final Embrace Horror Creatures that take constriction damage from you are also shaken
Final Embrace Master Your constrict attack deals double the number of damage dice
Final Embrace Gain constrict and grab special attacks
Gunsmithing May create, repair, and restore firearms
Haunted Gnome Assault Gain independent use of gnome magic
Haunted Gnome Shroud Gain additional use of gnome magic
Haunted Gnome Gain haunted fey aspect
Hero’s Display Gain +2 on performance combat checks; may demoralize opponents
Hex Strike Upon successful unarmed strike, you may use a hex
Intimidating Bane Gain +2 bonus on Dazzling Display while bane is active
Janni Rush Always count as having a running start for jumping, and deal double damage on a jumping charge
Janni Style Take only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you
Janni Tempest After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip
Kirin Path You may take 10 to identify a creature using Knowledge (local, nature, planes, or religion)
Kirin Strike Gain +2 insight bonus to identify a creature
Kirin Style May make Knowledge check against opponent as swift action to gain bonuses
Leaping Shot May move your speed and make firearm attacks
Mantis Style Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2
Mantis Torment Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent
Mantis Wisdom Treat half your non-monk levels as monk levels for Stunning Fist effects
Marid Coldsnap Unleash a 30-foot line of frigid water
Marid Spirit Gain +1 use of Elemental Fist per day, and cold resistance
Marid Style Gain +1 use of Elemental Fist per day, and deal cold damage
Master Combat Performer Make a performance combat check as a free action
Masterful Display Gain benefits of two performance feats
Maximized Spellstrike Maximize spellstrike by spending 3 arcana pool points
Mocking Dance May either move 5 feet without provoking attacks of opportunity, or your speed with them
Monastic Legacy Count half your non-monk levels as monk levels for unarmed strike damage
Monkey Moves Add Wisdom bonus on Climb checks, and climb and crawl at half speed
Monkey Shine After successful Stunning Fist, you may enter an adjacent square
Monkey Style Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone
Murderer’s Circle When you make a performance combat check after a critical, move 5 feet
No Name Gain +2 on Bluff checks, and spend grit to gain +10 on Disguise checks
Panther Claw Retaliate as a free action instead of as a swift action
Panther Parry Retaliatory attacks are resolved before the attack
Panther Style Retaliate against opponents that take attacks of opportunity against you
Performance Weapon Mastery All weapons you are proficient with act as if they had the performance quality
Performing Combatant Can make combat performance checks in any combat
Pinpoint Poisoner When using Adder Strike, you may poison two blowgun darts that can be used in melee
Planar Wild Shape May add the celestial or fiendish template to your animal form
Revelation Strike Affect an opponent with revelation as part of a melee attack
Ricochet Shot Deed Ricochet your shots off of a wall or other solid terrain
Sap Adept Gain bonus damage on nonlethal attacks
Sap Master Deal twice your sneak attack damage when dealing nonlethal damage
Savage Display Gain +2 on Performance checks and +1d6 ondamage rolls
Secret Stash Deed Spend 1 grit point to recover powder or ammunitionfrom your person
Shaitan Earthblast Unleash a 20-foot column of acid
Shaitan Skin Gain +1 use of Elemental Fist per day, and acid resistance
Shaitan Style Gain +1 use of Elemental Fist per day, and deal acid damage
Signature Deed Use 1 deed for 1 fewer grit point
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Sidewind Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Snapping Turtle Clutch Your shield bonus applies to your CMD and touch AC
Snapping Turtle Shell AC bonus increases by 2, and opponents receive –4 on critical confirmations
Snapping Turtle Style Gain +1 shield bonus to AC when at least one hand is free
Spinning Throw Spend a swift action to bull rush opponent, move it, then knock it prone
Stage Combatant Take no penalty to deal nonlethal damage
Sword And Pistol Ranged attacks do not provoke attacks of opportunity
Tiger Claws Make a single attack with both hands, and combine the results
Tiger Pounce May apply the penalty from Power Attack to AC
Tiger Style Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage
ULTIMATE MAGIC FEATS DESCRIPTION
Abundant Revelations Use a single revelation more times each day
Accursed Critical Confirm a critical hit and cast a curse as part of the attack
Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Create Sanguine Elixir Create an elixir that allows another to use a bloodline power
Defending Eidolon Your eidolon sacrifices its attacks to defend you
Deny Death Use ki to stave off death
Die for Your Master Tumor familiar dies in place of its master
Dragonbane Aura Aura of courage expands and grants protection against dragon breath weapons
Evolved Familiar Familiar gains a summoner evolution
Extra Arcana Gain an additional magus arcana
Extra Arcane Pool Arcane pool increases by 2
Extra Evolution Eidolon adds 1 point to its evolution pool
Extra Summons Gain 1 extra use of summon monster per day
Fire Music Replace bard spell damage with fire damage, summoned monsters gain fire attacks
Focused Eidolon Gain +4 on concentration checks while adjacent to your eidolon
Gliding Steps Use ki to provoke fewer attacks of opportunities while moving
Implant Bomb Implant a bomb in a willing or helpless creature
Ki Stand Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so
Oracular Intuition Gain bonuses to Sense Motive and Spellcraft to identify magic item properties
Planar Preservationist With every summon nature’s ally extract you learn, learn a corresponding summon monster extract
Prophetic Visionary Once per day, enter a deep trance and gain a prophetic vision
Remote Bomb Increase the delay on your bombs and detonate bombs remotely
Resilient Eidolon When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you
Sense Link Gain a +4 bonus on Perception checks when sharing your eidolon’s senses
Spell Hex Cast a 1st-level spell as a hex
Split Hex A targeted hex can affect two creatures
Split Major Hex A targeted major hex can affect two creatures
Vigilant Eidolon +4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helpless
Witch Knife Use dagger as focus for witch patron spells
Thanatopic Spell Affected spell’s death effects, energy drain, and negative levels affect undead
Threnodic Spell Change a mind-affecting spell so it can affect undead, but not living creatures

Restricted Feats

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